Augmented Reality is a sort of virtual reality that aims to duplicate the actual world’s environment in a computer. An augmented reality system creates a composite view for the user that is the combination of the real scene viewed by the user and a virtual scene produced by the computer that enhances the scene with additional information on screen. The virtual scene generated by the processor is designed to enhance the user’s sensory perception of the virtual world they are viewing or interacting with. The objective of Augmented Reality is to create a system in which the user cannot articulate the difference between the existing world and the virtual augmentation of it. Nowadays Augmented Reality is used in military training, robotics, entertainment, manufacturing, engineering design and other industries.
Wearable technology hasn’t quite made it to mainstream businesses but it will, very soon, and it’s going to change the way people think and the way they do their work, in fact it makes them easy to understand and improve efficiency of their work.
The Internet of Things has been heralded as the next wave in mobility and personal computing. But most of the interest to date has centred on consumer use of wearable devices like, google glasses, smartwatches and 3-D head-up displays — devices that let people view the data which they want while looking straight ahead. These are interesting areas of study, as they provide motivation for users to experiment with computer-aided, real-world environments known as Augmented Reality.
Many businesses today are still in the beginning phase with this technology. But very soon, employees will start bringing wearables to work, as they did with smartphones and other gadgets, and start using them for business purposes. But the upcoming change will be much advanced than that. Business establishments will inevitably search for tools that increase the efficiency of their workers and exploit the effectiveness of their resources. Indeed, in the near future, I predict most people will use augmented-reality technology like sensors, head-up displays, even perceptual systems the kind of computing that allows us to control devices without even touching them, or lets the software to adjust to movements captured by video cameras.
So do you get a picture what might an augmented workforce be like?
Imagine having a service technician come to your house to fix your home appliance. He will just point his head-up display at the device or appliance. A camera will capture the model name and then upload it to the company’s cloud. This in turn triggers a download of schematics and instructions, along with a virtual-reality view of the machine’s components present inside the product on his display. Once the problem is diagnosed as a bad component, the tech will upload a computer-aided design of the needed part to a 3-D printer in his truck. By the time he gets back to the truck, the part will be made and ready for installation.
Such tools make every technician sent on a service call an expert and of course the customer’s relationship boosts. That makes for more uniform service through the board, and it involves only one visit, there’s no need to go back, order a part and then return another day to mount it. And with all the sensor data flowing in to the home office, a best-case routing algorithm will be able to realize which technicians have completed service calls assigned and which is nearby to the next one, allowing service teams to help more clients a day.
And finally, with an assets of data to retrieve and analyse, a business organization can increase business insights it couldn’t before, improving service quality and profits and strengthening customer loyalty. For instance, in the home appliance example, the organization may quickly discover which machines have the highest failure level and take suitable action like issue a recall or send out technicians to do proactive maintenance. It can also swiftly judge how well resources such as trucks and storage facilities are being used.
Of course, getting there won’t be that easy. Corporate infrastructures and systems will need to be progressed for performance. And so will the network access and security, back-office applications like ERPs, device management and cloud-based services. It will require increased network bandwidth, more wireless connectivity options and an expanded ability to identify devices and allow access and of course the more important thing security and privacy. Further, transforming interfaces from “point, click and type” to “speak and be heard and view” will involve redesigns of business processes and applications, from what’s seen on tablet or smartphone screens to the workflows and rules programmed into the software.
Does this sound too sci-fi? We’re on the verge of this happening now, with new gadgets like voice and vision-activated computing invading the market. We will soon see an explosion of augmented-reality technology projects upcoming in the next few years in public services, medicines, financial industries. And then there are the “Internet-connected things” we haven’t even seen yet, they’ll have a major influence on the way we work and the way firms do business. The phase to start assembling the high-tech tools, connections and back-office systems for employees of the future is now.
Organizations are concerned with Augmented Reality attackers, who may integrate trusted content into their malicious Augmented Reality channels, and “ad attackers”, whose malicious content (e.g., online ads, navigators) is incorporated into trusted Augmented Reality channels but confined into iframes
These are few vulnerabilities the researchers have identified the ways the attackers would attack an Augmented Reality Application.
Universal cross-site scripting.
The previously mentioned XSS attacks adopt that the channel is malicious. Regrettably, even if the channel itself is compassionate, all untrusted, third-party content, like online ads, is correctly confined to iframes, and the embedded Web browser which runs the channel’s HTML correctly enforces the SOP, a confined third-party content in the application can perform XSS attacks against any origin of its selection. Consider an application channel that includes an Augmented Reality object with a popup button and suppose that the channel’s transparent HTML page contains an ad in an iframe (Fig. a).
How to do it right
Security and Privacy of Augmented Reality Browsers – by Suman Jana University of Texas at Austin